Book - Three.js Cookbook Advanced Techniques


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Three.js CookBook

Book Cover - Three.js Advanced Techniques

About This Book

Create visually stunning 3D graphics and animations directly in your browser, without the need for any plugins or needing to learn WebGL. Add zest and beauty to your 3D scenes by using advanced materials, textures, and different light sources as part of these comprehensive and applicable recipes. Learn how to use third-party libraries for advanced animation control and simulating real-world physics.

Who This Book Is For

This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book, you don�t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.

What You Will Learn

  • Create a standard HTML skeleton and advanced features such as keyboard controls, drag and drop support, WebGL detection, and loading resources
  • Build and transform Three.js geometries using simple properties and advanced matrix transformations
  • Enhance the look of your scene using Three.js materials, texture maps, and dynamic textures
  • Apply realistic lighting and shadows to the 3D objects you have created
  • Animate particle systems created from scratch or from existing geometries
  • Work with animations, advanced physics, and collision detection

In Detail

Modern web browsers have come a long way, evolving into powerful tools that can handle complex tasks and deliver stunning visuals right within your browser window. One of the most exciting developments in recent years is the widespread adoption of WebGL as the standard for rendering 3D graphics in a web environment. This shift has opened up a world of possibilities for web developers and designers, allowing them to create immersive and interactive 3D experiences for users. In this book, we will embark on a journey to explore the capabilities of WebGL and delve into the world of 3D graphics with Three.js, a popular JavaScript library.

Three.js Books for 3D Gaming

1. Three.js Essentials for 3D Gaming

This book delves into the fundamental concepts of Three.js, providing readers with the knowledge needed to kickstart their journey into 3D gaming development. It covers topics such as scene creation, object manipulation, and basic game mechanics.

2. Advanced Three.js Techniques for 3D Gaming

For developers seeking to elevate their 3D gaming projects, this book offers insights into advanced techniques. Readers will explore complex rendering, physics simulations, and multiplayer gaming integration, all within the context of Three.js.

3. WebGL and Three.js for Interactive 3D Game Development

This resource bridges the gap between WebGL, the technology underlying Three.js, and game development. It delves into the nuts and bolts of building interactive 3D games on the web, making it a must-read for aspiring game developers.

4. Three.js for Mobile Gaming

Mobile gaming is a booming industry, and this book focuses on optimizing Three.js games for mobile devices. It covers performance considerations, touch controls, and best practices for delivering a seamless gaming experience on smartphones and tablets.

5. Creating Stunning 3D Worlds with Three.js

This book explores the creative side of Three.js, emphasizing the artistry involved in 3D gaming. It offers guidance on designing captivating game environments, characters, and storytelling elements.

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